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Craps Glossary
Aces
Betting that the next roll will be a 2.
Advantage
The edge the casino or house has over the players on any given bet.
Any Craps
A one-roll bet that the next roll will be a 2, 3 or 12.
Any Seven
A one-roll bet that the next roll will be a 7.
Arm
A term applied to a craps player with a superior skill for shooting the dice that temporarily alters the odds of the game. The player may also said to be "on the roll."
Back Line
Term for Don’t Pass Line.
Behind the Line
Bet on the free odds after the come out roll and after a point number has been set.
Betting Right
Betting with the shooter, Pass Line and Come bets.
Betting Wrong
Betting against the shooter, Don’t Pass and Don’t Come bets.
Big Eight
An even-money bet that the shooter will roll an 8 before rolling a 7.
Big Six
An even-money bet that the shooter will roll a 6 before rolling a 7.
Big Red
A bet on any 7.
Box Numbers
The betting boxes on the table layout around the numbers 4, 5, 6, 8, and 10.
Boxcars
A roll of 12.
Boxman
The casino employee stationed between the dealers and across from the stickman. Supervises the game and guards the chips.
Buffalo
Betting on each Hardway and Any Seven.
Buy Bet
Paying the house a 5% commission on a Place bet to play with corrected odds.
Bring Out:
Betting on the Hardway of a point ? to "bring out" the point.
Capped Dice
Loaded or crooked dice.
Center Bets
Proposition bets, placed in the middle of the table the Hardway bet and all one-roll bets.
Cold Dice
Dice which don’t pass a disproportionate amount of the time.
Cold Table
The shooters are losing at this table either on the come out roll or when attempting to make the point.
Come Bet
The equivalent of a Pass Line bet on rolls after the come out roll.
Come Box
Area on the table layout for Come bets.
Come Out Roll
The initial roll after a round of betting. Ends in a win when rolling a natural, a loss when rolling a craps, or a point being determined for subsequent rolls in the round.
Coming Out
The shooter is about to throw a come out roll.
Craps
Shooting a 2, 3 or 12 on the come out roll.
Craps Out
Throws a craps on the come out roll, an automatic loss for Pass Line bettors.
Crew
Casino employees who man the craps table?two dealers, the stickman and the boxman.
Dealer
Two casino employees at each craps table who collect losses and pay winning bets to the players.
Dice
A pair of six-sided cubes, numbered from 1-6, whose combination, when they come to a stop after being rolled, determine the outcome of the game.
Die
Singular for dice, one cube.
Don't Come Bet
A bet after the come out roll, against the shooter?betting that the shooter will roll a 7 before rolling the point.
Don’t Come Box
The area on the table layout where Don’t Come bets are placed.
Don't Pass Bar
The area on the table layout where you play Don’t Pass bets. (Also called Don’t Pass Line.)
Don’t Pass Bet
A bet against the shooter on the come out roll. Betting that the shooter will roll a craps (2, 3 or 12).
Don't Pass Line
The area on the table layout where you play Don’t Pass bets. (Also called Don’t Pass Bar.)
Double Odds
Free odds bet doubling the initial Pass Line, Don’t Pass Line, Come and Don’t Come bets.
Easy Way
A roll of 4, 6, 8 or 10 where each die is different.
Edge
The advantage the house has over the player on any given wager, expressed as a percentage.
Even Money
1:1 payoff.
Field Bet
A bet that the next roll will produce a 2, 3, 4, 9, 10, 11 or 12.
Five-times Odds
Free odds bets placed at five times the original bet.
Free Odds Bet
Pass, Don’t Pass, Come or Don’t come bets placed after the initial roll at true odds.
Front Line
The area on the table layout where Pass Line wagers are placed. (Also called Pass Line.)
Hardway
Term for a number being rolled as a double. For example, a 2 +2, 3+3, etc.
Hardway Bet
Betting that the shooter will roll a 4, 6, 8 or 10 as a pair before rolling the easy way and before rolling a 7.
Hi-Lo
Betting that the next roll will be a 2 or 12.
Hope Bet
One roll bet on a specific dice combination.
Hoping Hardway
A Hope bet on a 2-2 roll.
Horn Bet
One-roll bet on 2, 3, 11 and 12.
Horn High Bet
A one-roll bet on 2, 3, 11 and 12, with 2 parts bet on 12, and one part each bet on 2, 3 and 11.
Hot Roll
Dice that a shooter holds for a long time before sevening out. Dice that keep on passing.
Hot Table
A table where shooters frequently make the point.
Inside Numbers
5, 6, 8 and 9, when making a place bet.
Insurance Bet
Multiple wagers made to partially cover one another.
Lay Bet
Betting that a 7 will be thrown before the point number. Wrong betters pay a 5% commission.
Lay Odds
An additional odds bet against the dice and usually placed because of the odds.
Layout
The imprint on the felt table cover designating betting areas.
Line Bet
A Pass Line or Don’t Pass bet.
Little Joe
A roll of a hard 4 (2-2).
Loaded Dice
Dice that are improperly weighted to influence the outcome of the roll.
Marker Puck
A two-sided plastic disk that marks the point on the Craps table or indicates that no point has been establish. "Off" for no established point, or "On" when marking a point.
Midnight
A one-roll bet on 12.
Natural
A 7 or 11 roll on the come out roll, also called a natural 7 or natural 11.
Odds Bet
A wager where the house has no advantage.
Off
On the next dice roll, certain bets will be safe.
One Roll Bets
Bets placed for the next and only the next roll of the dice. The bet is won or lost at the conclusion of the next roll.
Out 7
Any 7 rolled after the come out bet.
Outside Numbers
The numbers 4, 5, 9 and 10 when making a place bet.
Parley
Let a winning bet ride.
Pass Line
The area on the table layout where Pass Line wagers are placed. (Also called the Front Line.)
Pass Line Bet
Betting with the shooter, also called betting with the dice.
Place Bet
Betting that a place number (4, 5, 6, 8, 9, or 10) will be rolled before a 7, placed in the box numbers area of the table layout.
Place Numbers
4, 5, 6, 8, 9, 10.
Playing the Field
Betting that the next roll will be a 2, 3, 4, 9, 10, 11, or 12.
Point Number
A 4, 5, 6, 8, 9 or 10 rolled on the come out roll. To win, the shooter must roll the point number again before rolling a 7. Also called the point.
Press a Bet
To double or parlay a bet.
Proposition Bets
The Hardway bet and all one-roll bets, located in the center of the table layout. (Also called Center Bets.)
Rail
The grooved area at the top of the craps table that holds players’ chips when they’re not being wagered.
Right Bettor
A player betting the shooter (or dice) will pass or win on the come out roll or make the point.
Sequence Bet
A bet that may take more than one roll for the outcome to be determined.
Seven Out
When the shooter throws a 7 after establishing a point, but before repeating the point number. The dice pass to the next player.
Shoot
A complete series of rolls before the shooter sevens out.
Shooter
The player rolling the dice.
Snake Eyes
Rolling a 2.
Stickman
Casino employee who scoops the dice and returns them to the shooter with the stick and calls the dice rolls.
Take the Odds
Making a free-odds bet as a right bettor. Taking the odds gives the player a slight advantage over the house.
Ten-times Odds
A free-odds bet placed at ten times the original bet.
Triple Odds
A free-odds bet placed at three times the original bet.
True Odds
The odds that any given number will be thrown on any roll.
Vigorish
The commission taken by the house.
Working
The next dice roll place certain bets at risk.
Whirl Bet
An equal bet placed on 2, 3, 7, 11 and 12.
Wrong Bettor
A player betting against the shooter, betting that the dice will not pass or that the player will not make the point.
Yo
Also called "yo-leven." Instead of the number 11 so that it is not confused with the number 7.